After you've followed the steps, you will need the layouts for your skinning. You can find the layouts atC:Program Files (x86)Steamsteamappscommonassettocorsasdkdevskintemplates.The folders you see there contains your livery layouts.We will be taking the Supra Tuned. So, we navigate to the kstoyotasupramkivtuned folder. This is the result:So, there are two files. The one we will be focusing on is exteriordrift2body.psd file.
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That is the main layout for the car.The other file, exteriorcarbon.psd will alter the carbon parts of the car. You may need it, if you want to edit the carbon stuff of the car.Not all folders have the same template. Some may not have the carbon template, but all have the body template.The way you just read above is rendered useless for cars you got from mods, however, as the skins folder ONLY includes Kunos car templates. However, fear not, because this is where the Content Manager Showroom stars on AO-ripping. How do you do that exactly?As obvious, select a car, then open up the CM Showroom.Click on a part of a car on the CM Showroom from Content Manager, then get the wireframe and the generated AO with their AO generator./iSave the result on a folder (recommended if in a Pictures or Documents folder).Once you're done with it, you're all set. Open the format file, which will be the 'exteriorbodydrift2.psd' file. This will show up on Photoshop CS2:There are 3 layers.
AI file for Adobe Illustrator. A vector template of a Ford FG Falcon V8 Supercar that you can use to design liveries. Extra FPR Falcon Symbol as seen on their cars. All Free Download Vector Graphic Image from category Car Clipart. Design by Nathansimpson. File format available Pdf. Vector tagged as auto, automobile, car, exotic, expensive. It's a pretty underwhelming effort, even for someone who hates complicated liveries. Hopefully that's not the finished product.
The one we will be working on with is the 'PAINT' layer, for the base color. That is just a recommendation. You can put other layers on top of the 'PAINT' layer, as long as it isn't on the wire or/and AO layer/on top of these layers.Let's say, we want to make it green. Select the 'PAINT' layer, use the Paint Bucket tool, select a color (let's make it green for the moment), then LETS PA-PA-PA-PAINT!I know that was ridiculous, but hey, it should look like this:Hide the 'wire' layer first.Ta-daa! Now your car's green!What, you want to prove your car's green? Only one way to find out:First, you save the file as a DDS onto C:Program Files (x86)Steamsteamappscommonassettocorsacontentcarsyourcarfolder.That will be the folder of the car you'll be saving at.
This time, it's kstoyotasupramkivtuned.Once you're in the car folder, head to the skins folder. That's where your skins (a.k.a. Liveries) are stored at.Make a new folder.
Name it up!For example: 14myfirstliverySo, the layout (so there won't be any errors) will be:NumbernameSince the last livery number is 13, you make it 14.Then, you make a name on it.Turns out, you dont need the numbers. Just name it as you like.Don't use spacebars on the space. Use underscores instead.After that, you MUST name the result exteriordrift2bodydiffuse.dds. (or you can cheat the name by heading to another folder, clicking on the body livery name, then move into your new livery folder, then save it with that name.)Once you've hit Save, this will pop up:This is where you get creative.Every setup is possible, as long as it's 2d.Here is my setup for the dds file:DXT5 ARGB 8 bpp interpolated alpha 8.8.8.8. ARGB 32 bpp unsigned (lossless, so its way better)Generate MIP maps, 6MIP Map FilteringFilter type: BlackmanGamma Value: 2.2Blur factor = 1Filter Width Override Value = 10.For Photoshop CS2, before saving the file as a DDS, you should uncheck the 'Alpha Channels', or else it won't save.Want to edit other stuff in the car but you're looking for the file name? Sorry, but the livery folder doesn't contain the file names to it.But dont lose hope: there's a solution to it.Get Content Manager(all versions). Using their CM Showroom feature, you could just click on the part that you want to mod then you have figured the file name, type and size.
You could also get the wireframe, if you want to. Ambient occulsions too.Here's an example on my Splatoon 2 86 LCD mod:I modded the LCD into Splatoon 2's music minigame area, and the gearshift to Cuttlegear logo (y'all folks who play Splatoon 2 should know this). That's the power of modding!Totally a fun fact that everyone needs to know: You could ALSO find the file name of other parts, including the car body, at the same time of ripping the AO off!/1For the skin info, you need a uiskin.json file. Rip one off from a skin that existed, open it with Notepad, overwrite it, and you're all set.
Or if you have Content Manager.Left-click the car to mod, click Manage Skins, click the skin you made, then click Create JSON-File. Simple like that.Content Manager Lite was used for skin modding. The paid version could do it too, obviously. Creating the uiskin.json fileThe uiskin.json file contains the skin parameters, which includes its name, car driver name, car number, etc. There is a hard way to do it, which is by literally typing the whole thing. Good news is, there is a super easy way to do it via Content Manager.First up, you select the car which skin you want to edit.Secondly, hit the Skins button (right side of Drive button).After that, click in the Create JSON-File button.
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That will generate the uiskin.json file.Now, to give the skin a name.See the blue circle there? The text there is the skin name. Click on it, and type its name.Fun fact: you could also edit other elements.These are basically mandatory, so not that really important (unless you want to add it).Don't worry, the free version of Content Manager works too. Wanna see the proof?
Start Assetto Corsa up.Select Drive.Head to the car selection.Then, find the car.Select the color selection button.Search the livery.Then, hit the Showroom.Here's your green beauty.Or, want a shortcut?Head to C:Program Files (x86)Steamsteamappscommonassettocorsa.Find the 'acShowroom.exe' file.That's the showroom file.But, you must view the car through AC app first.Or, you could use Content Manager's CM Showroom feature to view it. No need to use the Alt+Tab trick for it!Not satisfied yet? AND OTHER STUFF!But first, save the file as a.psd file on your livery folder(not the one in the AC folders, but your personal folders).Then, go creative with it.Here's my memetage livery:Yep, you can call this rice. At least you let your imagination go wild. What do I need to skin glass?I'll explain my technique to skin glass:-Firstly, you need to 'rip' the AO off the glass.The process is JUST the same as ripping off your body AO, except this time, it's on the glass.(Take note that you have to rip it on a bigger size than usual, recommended 4096x4096)There are two types of these 'window decals':1. The decal with its own texture file as I'd like to call it (can someone who makes car models clarify this?)One thing you could see is, that it instantly also affects the glass from interior, instead of the glass.dds files.2. Straight-up skinning on the 'glass' file (depends on every car, naming could be different)Notice how it doesnt really affect the 'inside' part of the glass, except on the outside.However, the way you skin these two are basically the same.1.
Rip the AO offRipping it off is just like ripping the body AO off. However, you MUST rip it in a high-sized map (4096x4096 is ok, but 2048x2048 is fine too).Once you got the AO, simply save it then load it in your favourite photo editor.2. Alpha Layers (as I'd like to call it so)For Photoshop, in order to make decals on windows, you need an alpha layer. How do you make one exactly?Take a look at your Channels window. It could be located besides the 'Layers' window usually.Notice the blue circle there?That is the button to create a brand new channel. That channel would be your Alpha Channel. So, what's next?GO PAINT THE AO BY YOURSELF REEEEEE XD Actually, just put stuffs there, either drawn or pasted.Quick tip: Use the 'Multiply' blending tool on AO.Important quick tip: Do the decals/paintings on another layer.Once you're done with it, select the paintingOR.Ctrl+Left Click the decal thumbnails to select them.Right click on the canvas, then hit Save Selection.Then this window will pop up:Notice the blue circles again?
There's the circle on the Channels. This is important, as if you selected any other channel, you might end up breaking the whole thing. It's a MUST for it to be done on the alpha channel.There's the one with the 4 selection stuffs.What does those mean?-Replace Channel: that stuff will be the brand-new alpha channel.
Must-use for a first-time decal apply on the AO.-Add to Channel: useful for adding later decals (select it first tho).-Subtract from Channel: useful for deleting existing decals (select it first tho).-Intersect with Channel: no use whatsoever, dont use itFor the new alpha channel, hit Replace Channel, if you done this err. Decal-additions on the AO once. Then, hit OK.After that, deselect the selection. Save it as a new file (accordingly to its name) on the skin folder.Voila, window decal!.png Decal SkinningSo, what's the difference with this? It's just same as.dds skinning, except you don't have to play with alpha channels (it's already transparent without the AO, duh).Even better, the AO could be instantly edited (dont forget to set it to Multiply).But, try to err. Not to get that much opacity on the AO, please?.only on some cars where there are.
Stuff on the window, e.g. Nissan GTR GT3 (Kunos)That's it for window skinning.
Now, feel free to put anime waifus anything on your glass. You could also get the wireframe on body (not glass). That will help out on skin creaton (a lot).
Sometimes, stripeAO/stripe UV mapping can look like. Some object that doesn't even look like a car (see: Toyota MR2 Wangan Spec from Shuto Revival Project). That is not for you to blame, as you, the skinner, have no way to readjust the AO to look just like a. Car. Getting inspired by various designs are a good way to get you ideas on your skin. Or maybe doing a replica would also be good. Get your Pen Tool trained (mouse users) cause you'll really need it to make the curves.
No, I'm not kidding, it really is a must-use for stuff like this:. Not really important but very important to look good: make sure the car model you use is good!
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Present in 1: 18 Scale. Numbered Certificate of Authenticity. #2 Drivers: Garth Tander, Supertest LiveryBiante Model Cars are extremely proud to be the official collectable model car partner of the Holden Racing Team. We’re very excited to present the next HRT model which will be available from us, the 1:18 Scale Holden VF Commodore V8 Supercar driven by Garth Tander at the 2015 Sydney SuperTest.In years gone by, the V8 Supercars Test round at Eastern Creek at the beginning of the year was really just an excuse for the teams to get some much needed laps under their belt to assist in their preparations for the upcoming season, and for the fans to get up close and personal to their favourite teams and drivers. However, this year things were shaken up a little with the introduction of a new television broadcasting deal and approach to how the test day was run.
Run over the 7th and 8th of February, the teams were required to unveil their new liveries and in addition to the testing, a whole-field shootout was arranged for the Sunday, all of which was televised live, a first for the event.While the majority of the teams unveiled their liveries just before or on the Test Day, the Holden Racing Team had different ideas.
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